Game Developer
micro1 · 100% remote · Contract · Posted
- Pay
- $25–70/hr
- Location
- Worldwide
- Languages
- English
- Hours
- Flexible
- Openings
- 20
- Level
- Experienced
Summary
Design and build small-scale game projects in a major game engine to create assessment tasks for AI training, integrate realistic bugs, write task briefs, create reference solutions, and playtest to ensure solvability.
What you'll do
- Design and build small-scale game projects or interactive scenes in a major game engine.
- Integrate realistic gameplay bugs requiring playtesting and on-screen analysis.
- Develop multifaceted gameplay feature challenges relying on multiple in-game systems.
- Draft clear and concise task briefs in the style of player, designer, or producer instructions.
- Create comprehensive reference solutions for bug fixes and feature implementations.
- Define detailed success criteria including input sequences and expected visual outcomes.
- Conduct end-to-end playtesting to guarantee reliability and solvability.
Requirements
- Demonstrated experience in game development (AAA, indie, solo, or serious hobby).
- Provide a portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal) including editor tools and debugging.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints.
- Ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
Skills
- Gameplay Implementation
- Test Design
- Game Engine Expertise
- Engine Fluency
- Game Development Expertise
Full description
Role Title: Game Developer
Role Type: Contractor
Location: Remote
micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
Scope of Work
- Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
- Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
- Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
- Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
- Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
- Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
- Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
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